VonFrank's Bridge Commander Remastered Project: RELEASE (2024)

VonFrank's Bridge Commander Remastered Project: RELEASE (1)

It's been a long time coming, with a lot of delays due to life and what not, but it is finally time for me to release my Bridge Commander Remastered project!

This has been a lot of work and a labor of love for me for the past decade or so. Modding and adding elements to the game on-and-off for years has led to this project which is, for the most part, as complete as it can be.

The main aim of this modpack is to create a screen-accurate and canon compliant (as much as possible) enhancement of Bridge Commander that greatly expands the combat options in Quick Battles while also allowing for the Single-Player story to still be fully playable.

All stock ships and bridges have been replaced with the most detailed versions available from our modding community. To accompany them, all ships have been given new custom and balanced hardpoints that makes every ship in the game feel 'realistic' to what is shown in the Star Trek series and movies.

I know we all like our installs to be customized to our personal liking, but hopefully some of you will enjoy giving this mod a try, and possibly even building upon what I've brought together here to expand it further!

DOWNLOADS:
Nexus Mods: https://www.nexusmods.com/startrekbridgecommmander/mods/4012
GameFront: https://www.gamefront.com/games/bridge-commander/file/star-trek-bridge-commander-remastered
Moddb: https://www.moddb.com/games/star-trek-bridge-commander/downloads/bridge-commander-remastered

VonFrank's Bridge Commander Remastered Project: RELEASE (2)
VonFrank's Bridge Commander Remastered Project: RELEASE (3)
VonFrank's Bridge Commander Remastered Project: RELEASE (4)
VonFrank's Bridge Commander Remastered Project: RELEASE (5)

EXTRA SPECIAL THANKS:

Elijah

Gizmo_3

Capt.Sedaris

==FEATURES==

-Fully playable and enhanced single player campaign.
-43 new ships form across Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager, & the Star Trek TNG Movies.
-Top quality 3D models & textures for both new and stock ships.
-New and screen accurate weapon hardpoints for all ships and stations.
-Defiant, Excelsior, and Intrepid class playable bridges.
-New Galaxy & Sovereign class bridges.
-New Klingon, Romulan, & Cardassian background bridges.
-New sound and weapon effects.
-New combat regeions.
-1920x1080 widescreeen support.

V1.1
New Features:
-Added Federation Luna Class
-Added Federation Constitution Class
-Added Federation Constitution Class Refit
-Buffed weaponry of Dominion Founder
-Buffed weaponry of Breen cruiser
-Upscaled intro and ending movies to 1080p @30fps
-Added proper damage icon mapping to all ships
-Removed over 200mb of unused files to reduce overall RAM usage

Bug Fixes:
-Fixed issue where starbase hitboxes were larger than the actual hull
-Fixed issue where numerous ships would not display their specular maps
-Reduced visual size of Vorcha & Neghvar's Ion Cannon projectile
-Added proper Master Systems Displays for USS Berkely & USS Geronimo
-Added proper lighting to Deep Space and QuickbattleRegion system maps
-Fixed balancing of Episode 3 Mission 2 by nerfing the Romulan attackers
-Corrected numerous ship description errors

==INSTALLATION==

1. Install the stock version of Bridge Commander either from your original disc or from the newly released GOG version.
2. If you use the GOG version, skip to step 4.
3. If you are using the original disc, Install the 1.1 patch available here: https://www.moddb.com/games/star-trek-bridge-commander/downloads/star-trek-bridge-commander-v11-patch.
4. Go to your Bridge Commander installation directory and DELETE the "data", "scripts", and "sfx" folders.
5. Copy the contents of the "Bridge_Commander_Remastered" zip folder into your Bridge Commander installation directory.
6. Run the game.
7. If your desktop supports 1920x1080 resolution, the game will start with that display setting automatically. If not, editing of "options.cfg" with Notepad++ is required to manually adjust the resolution to your preference. 1280x1024 and 1600x1200 are alternative supported resolutions.

==KNOWN ISSUES==

* Multiplayer is buggy. Occasionally, the game will throw an error message for file mismatches even if the installs are identical.
* During story missions, the Sovereign's Quantum torpedoes will become silent after completing one mission and moving to the next. If selecting a mission from the "Mission Select" feature on the main menu, the sound returns.
* In Quick Battle, selecting the Sovereign bridge and then switching to another bridge afterwards will leave the Sovereign's view screen behind. Exiting and restarting Quick Battle removes the issue.
* Due to the game's old engine, Quick Battle missions with very large numbers of ships can cause game errors and crashes. Limiting Quick Battles to 20 ships or less is ideal, but the number varies greatly depending on what ships are selected.
* RAM usage can be high for the old game engine. It is recommended to install the 4GB address aware patch to the .exe (make a backup first!) if you have frequent crashes mid-game. This patch is universal and works for many old games. Get it here: https://ntcore.com/?page_id=371
* A few Federation ships do not yet have the correct hull IDs. A notable example is the Sovereign displaying the markings of the Enterprise.

And as always, if you have any further questions or encounter any bugs (which there might be, its BC after all VonFrank's Bridge Commander Remastered Project: RELEASE (6) ) feel free to reach out here on the forums or on Discord!

VonFrank's Bridge Commander Remastered Project: RELEASE (2024)

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